Black Desert Online Launch Date


My ranger that I created already.
My ranger that I created using BDO’s character creator software.

Oh sick… some BDO news popped up.  Been playing Blade & Soul / Path of Exile while I wait for Black Desert Online.

You can register for the 2nd closed beta here.  It will start on February 18th (don’t know end date of CBT2).

Even bigger news – Black Desert Online will go LIVE on March the 3rd!


check out the lame BDO trailer…  This trailer is terrible – thankfully the game is much better than what this trailer is showing.



Black Desert Online First Impressions

I was able to get into the closed beta for BDO (lasts only a week). Here are my first impressions based on only 2~3 hours of gameplay (level 9~10).

Right off the bat, BDO already looked great. My computer has to run it on LOW specs, but still the game looked immersive and great. The loading music felt epic and really got my heart pumping.

Character customization

The character customization was really complex on facial features. However, the hair options felt a little lacking (even though there were options to change a bunch of features). Going back to the facial feature, the options provided were pretty crazy. When I play games, I tend to spend a lot of time on character customization, but this was too crazy (in a good way) even for me! I hope they add more hair features, though.

The body feature was okay. I do like the fact that the female body feels a little bit more “thick” instead of being stick skinny. I loved the voice feature because unlike most of the more recent games, BDO has a scale for you to choose your voice. Blade and Soul, for example, had 5 choices and you could only choose from those 5. With the scale system, I felt like I could choose more freely.

There was a constellation option during character customization, too. I don’t know what it is for, but it added more “character” and depth to my toon. Each constellation had a personality trait attached to it… for example one of them might be: “nice, gentle, cautious, and wealthy” (just an example I made up).


The UI was very overwhelming at the start. There is a lot of information to digest, but most mmorpgs will feel this way. I like the fact that you can reorganize the UI to your liking.


Jumping felt a little odd. I would go up lightly and then fall to the ground like I weighed over 9000lbs. Probably just needs some getting used to. Actual movement felt fine and pretty natural. Don’t have any real issues with it.

Combat felt great. I was expecting vindictus type combat, but so far, it did not feel the same – not sure why. Camera movement was fps style, there is a dodge button, and the combat felt pretty actiony. I lowered the camera shake features (though not all the way down). The impact camera feature definitely made me feel like I was hitting hard.

I’ve heard this game has a lot of grinding, but the combat seems like it would lessen the “grind”. It was very enjoyable, but also very complex. In fact, the buttons seem a bit overwhelming and complex. The combination of keys to pull off moves were like “whoa~”. Movement is the typical W, A, S, D… but some skills would require a S+E or S+R. Then there’s the shift modifier to add more moves (shift+A+left mbutton, etc). I do like that it is not mindless combat.


Questing was okay. The beginning few quests were actually annoying because this little black orb thingy kept bothering me to give me rewards and quests. Felt like I was visiting him too frequently because he would give me quests like “kill TWO beatles”. TWO?! At least give me more kill counts to test my skills or something…

I can totally see myself leveling up gathering and fishing. Already, I’ve been “skinning” animals after I kill them and it felt very soothing to do so. I haven’t done much else here, but really looking forward to fishing… I love fishing in mmorpgs…

First impressions are very positive. Combat was fun, and there seems to be lots of immersion, things to do, etc… I know the biggest issue in BDO is end-game… I hope they add more PvE features and other PvP options.

The night cycle was cool, because during night… it really was hard to see. Little things like this made the world very immersive and felt so awesome. I can’t wait to see what rain will be like.

So far, so good – but I do realize this is the “honeymoon phase” and I do have concerns for later.

Tree of Savior CBT2 review

Tree of Savior was one of the games that I’ve been looking forward to playing.  I got to play in the 2nd closed beta.  Unfortunately, the game has been a huge disappoint for me.  Please note that this is a BETA and I also only got up to the 70s (max was 200-ish).  Here are my thoughts.


I got to try out all 4 starting jobs: the Swordsman, Wizard, Archer, and Cleric.  I really like the job advancement system.  In Tree of Savior, you had two separate experience bars.  One for character level (you get to allocate attribute points when you level) and one for class level (you get to allocate skill points when you level).  Every 15 class level, you get to choose to stay as your current “job” but upgrade to a higher tier, or you could choose to branch off into a different class from the list that was provided.  It was very interesting and reminded me of maplestory.

Out of the 4 starting jobs, I enjoyed the Wizard the most.  In fact, I made two wizards.  One advanced to become a pyromancer and the other advanced to become a cryomancer.

Check out the ToS class simulator HERE to see how the job advancement system works.


Combat was a bit underwhelming because it seemed as if the game focused on normal auto attacks and based on a recent survey I filled out for Tree of Savior, this seems intentional.  I wanted to spam my skills more but due to SP issues, it was too hard to do so.  I had to buy lots of SP pots, but even then, lack of SP would force me to normal attack or afk to rest.  Swordsman seemed to have an advantage in combat because their auto attack hit harder than the other classes (my own observation).  I had no issues with my skills when I got to use them… I just wish I could use them more than auto attacks…

I also played the game using my keyboard only.  You can play with the mouse or a game controller, but I just chose to play with the keyboard only.  I did not experience any real difficulty on any of the classes using the keyboard.


The game felt insanely linear.  I’m quite sure every single player in beta went down the same path – because we didn’t have any options to branch out.  I know they added another starting zone in the Korean OBT, but is it going to be linear too?  I would like to pick different zones and branch out to experience different environments when leveling.

The questing in this game was extremely underwhelming.  In fact, grinding was more fun than questing.  There were also a tad bit too many quest related boss fights.  This might sound awesome, but most of these boss fights weren’t creative and/or interesting.  They were mostly monsters with lots of HP who would drop totems (where do these bosses get all these totems?!) to impede the players.  The totems felt a bit random.

Questing definitely needs working on.  If combat was less auto-attack based, grinding would become much more enjoyable.

Art Style/Graphics

The art style of the game was probably my favorite thing about this game.  The characters and monsters were all cutesy – but not overwhelmingly cute.  Each zone that I entered had a unique feel to it and was beautiful.  I feel like a lot of effort was put into the designing of the game.


I really enjoyed the music of the game, too.  In fact, I’ve been listening to the music at work on occasion.  You can find some of the songs HERE (not my account).


Foxy (02)

I was really hyped for this game, but I’ve been disappointed in my experience with Tree of Savior.  The game definitely needs some working on, but it has potential to improve.  I will probably play this game as a side-game since it will be free to play.  The game looks great, really love the art – but the quests were very underwhelming and the game felt way too linear.  I do not find grinding, in general, to be fun – but it was better than questing.  The job system is great but combat is too restricted at this moment from SP issues.  I hope improvements are made, because I want to enjoy this game.

Black Desert Online closed beta application!

You can sign up for BDO’s closed beta here!

Dear Players,

We would like to invite you to register for our Closed Beta, which will take place on the following dates:
• Start: Wednesday, December 16th – 07:00 a.m. UTC
• End: Tuesday, December 22nd – 07:00 a.m. UTC

You can register for CBT 1 here!

Registration will remain open until 8 a.m. UTC of the 9th of December.

Shortly after closing the registration, we will make an announcement containing further details, regarding the exact date of when the download page will be opened. We will be sending out an email to the lucky participants that have been chosen.

Don’t forget, if you own a Conqueror’s Package, you will automatically be able to participate in the CBT1 and 2, and therefore do not need to re-register.
Best regards
Black Desert Online Team


Blade & Soul Launches: January 19th, 2016

Blade & Soul has announced it’s launch date for NA/EU!

We’re pleased to announce that Blade & Soul releases in North America and Europe at 12AM EST on January 19, 2016!

Available in fully localized English, French, and German, players from around the world will be able to experience the fantastical kung fu world of Blade & Soul. Featuring 7 classes—from the menacing Destroyer, to the quick-footed Blade Dancer—players will explore settings deeply rooted in ancient mythologies, and be able to master the martial arts as they seek revenge in a gripping and breathtaking story.

Founder’s Packs offer a number of benefits and bonuses, and will continue to be sold until Head Start—an early-access period for Founder’s Pack owners—begins on January 15. Those who have purchased the higher tier Disciple or Master Founder’s Pack will also be able to reserve names for their character ahead of time; with name reservations beginning on January 11. More information on the name reservation process is to follow.

At launch, Blade & Soul will have a max level of 45, with access to the 1v1 Arena, and two dungeons not seen in our recent Closed Beta tests: Blackram Supply Chain, and E. Fleet Supply Chain. A regular cadence of content updates and patches are planned and in-progress, and we’ll have more information on upcoming content soon after release.

We want to thank everyone who has followed the Blade & Soul release in North America and Europe up to this point, and appreciate the love and support you’ve provided. We couldn’t have made this release possible without you!


Blade & Soul Closed Beta Review


I got to try out Blade & Soul over the weekend.  Here are my thoughts.  I didn’t get to play much; I was able to get two characters around level 10 – so I didn’t get to experience the game as much as I would’ve liked.


The questing system in Blade & Soul felt like the same as any other mmorpg quest system.  Nothing really special.  Do this, do that, kill this, kill that, deliver this, deliver that, and so on.  I was able to skim through the npc dialogue as the game broke up the conversation into pieces – I had to press “F” to advance to the next sentence.  There also is voice acting in this game, but it wasn’t the greatest.

Overall the quests were simple, safe, and bland during the first 10 levels.

Grade: 3/5


Combat in Blade & Soul felt great overall and is very unique.  It felt very FPS-ish in that there was a cursor on my screen and whatever enemies I looked at, it became my target – I couldn’t really select my targets (no tab-targetting).  In order to shift my camera, all I had to do was move my mouse in that direction.

There is no active dodging like Guild Wars 2.  Instead, my Blade Master had a block skill, the Kungfu Master had a counter skill, etc…  These skills were timing based and kept me engaged/focused during each fight.  Other skills were layered and felt complex enough – these layered skills appeared when you met the pre-requisite.  You could probably spam buttons and get away with it, but you will most likely struggle.  Knowing how to combo and time your blocks/counters/dodge, I believe, would be key to mastering your class.

I first played a Force Master (closest class to a spell castor) and did not like the combat.  However, when I tried out a Blade Master (melee class), the combat felt great.

Grade: 4.3/5


My first open world kill.
My first open world kill.

I got to choose a faction early on and really liked the uniform, so I wore my faction’s uniform.  Little did I know that meant the other faction could target me.  I was  innocently going about my business when I saw a player with a RED NAME.  I instantly knew what that meant and I went in for the kill.  I barely survived… but I got my first PVP kill.  I did not know Blade and Soul had open world PVP until that point.

Later on, I got ganked by the same assassin three times in a row, so I decided to take off my beautiful uniform.  However, that was enough for me – PVP felt awesome and thrilling.  Would love to try more.

Grade: 4/5


I am not a fan of the art style on the characters.  The overly-exxaggerated breast and legs that go on for miles felt a little too much for my tastes.  Character creation, however, did help me mitigate some of those exaggerated characteristics and there were a lot of features that I could tweak.  Overall the character creation was great and had many features.


The environment was beautiful and felt immersive enough.  However, my favorite were the outfits.  They were gorgeous and I was happy to do quests that gave me different clothings.  I can easily see myself collecting as many different outfits as possible for my characters.

Grade: 4/5


This was a cool feature of Blade & Soul.  I could run around like Naruto characters (but the stamina bar held me in check) and jump like one too.  I could also glide through the air and that felt great.  Could not do any of these during combat, however.



While the combat and PvP felt great, the PvE felt very lacking.  Dungeons and questing was pretty boring.  While trying out the closed beta, I would occasionly go back to playing Tree of Savior’s closed beta.  I do not know what end-game will be like, but if you enjoy PvP, Blade & Soul might be for you.  If you are looking for great PvE content, however, this game may not be for you.

Once again, these are my own thoughts after having only played 10 levels or so on two different classes.

Final Grade: 4/5

English Tree of Savior 2nd Beta Schedule

Tree of Savior announced their 2nd beta (english) schedule!  No limits this time!  Registration is lasting only a few days, so hurry and sign up!

Hello. We are IMCGAMES TOS Team.

We are glad to share with you our 2nd Beta Test Schedule for TOS English Version.

The test will be carried out for one month of period.

We wish to accomplish enhancement on qualities of English translations and receive various feedback on overall contents in the game by updating the game fast enough to catch the latest Korean version throughout the test period.

Furthermore, to accommodate more of our fans to the test, there is no limit on the number of testers this time.

The detailed schedule is as follows.

  • All Dates and Times are based on Eastern Standard Time (NA).
  • EDT will be applied until Oct 31st and EST will be applied from Nov 1st.

1) Test Schedule

  • Tuesday, October 27, 2015, 03:00 AM (EDT) ~ Thursday, November 25, 2015, 23:00 PM (EST)

2) Server Operating Hours and Maintenance

  • 24 Hours
  • Maintenance: Every Tuesday 01:00 AM ~ 05:00 AM (4 Hours)

3) Registration and Deadline

  • Register through [Register for 2nd Beta Test] Button on TOS homepage
  • Registration Period: After the announcement of this notice ~ Monday, October 19, 2015, 01:00 AM
  • The testers who had participated for the 1st Beta Test can use the same keys they had used for the 1st Best Test and do not need to go through the registration process.

4) Requirements and Exceptions

There is no limit on the number of testers so anyone who registers through [Register for 2nd Beta Test] Button on TOS homepage will be selected as Beta Testers.

However, our fans from the countries like Korea, Japan, China and the other countries where we have our local publishers will be excluded from the test. We seek for your kind understanding in advance.

5) Beta-Keys Distribution Schedule

  • Wednesday, October 21, 2015 ~ Friday, October 23, 2015
  • Beta Keys will be distributed to your email addresses and you will also be able to check your Beta Keys on TOS homepage.

6) For our github contributors and fan site managers

There will be no limit on the number of testers for our 2nd Beta Test so please register within the registration period.
If you need additional keys after the period, please inquire us via

7) Other Information

  • All data from 1st Beta Test will be reset
  • All the Rates in the game including EXP/Drop Rates and etc will be based on Korean 3rd CBT.

For more detailed information on test participation and the way to activate your Beta Key, we will notify you again soon.

Thank you.


Tree of Savior 2nd English Beta

Tree of Savior 2nd closed beta possibly going to be happening this month!  I did not make the cut for the 1st beta… I hope to make it this time around!

Hello guys!

It’s already been two months since we’ve had our 1st CBT (wow time flies! :open_mouth:) and I’m excited to finally share with you some updates we have for our 2nd CBT.
(please note that the following may be subject to change depending on the progress of development)

Our plan at the moment is to launch the 2nd CBT for Tree of Savior in October.
The test will run longer this time, for approximately one month, and previous testers who have joined us in the 1st CBT will be able to join us again, along with 5,000 new testers.

Further details regarding test schedules and tester selection will be announced as we finalize so please hang on for official announcements in the future and until then, thank you for your patience and ongoing support for Tree of Savior.